Breaking Boundaries

Breaking Boundaries

Video Games in Teaching, Learning, Research, and Design
Humanities Center, Rush Rhees Library
April 14, 2017 9:00am to 4:00pm

Join us for an all-day event to connect with scholars who utilize video games in teaching, learning, and design contexts. Work from the University of Rochester, Rochester Institute of Technology, and the Strong Museum will be presented by faculty, students, and library staff.

Demos will showcase video games from the Art & Music Library's growing collection and various virtual-reality projects. Come ready to collaborate and discuss the future of game scholarship in the Rochester area.

Sponsored by River Campus Libraries and Dean Gloria Culver, School of Arts & Sciences.

 

PROGRAM

9:00-9:05             INTRODUCTION – Stephanie Frontz, Art Librarian and Head of the Art/Music Library, Rush Rhees Library


9:05- 9:45            Jeremy Saucier, Assistant Director, International Center for the History of Electronic Games at The Strong                              & Editor, American Journal of Play   

                             Breaking Boundaries with Video Game History: Why Collect, Preserve, and Interpret Games?          


9:45-10:15           TEACHING WITH VIDEO GAMES

                             Iskandar (Izul) Zulkarnain, Teaching Global Perspectives on Video Games, Mellon CLIR Postdoctoral Fellow in Data Curation for Visual Studies, UR

                             Joseph Loporcaro, Gaming Ever Better: Academic Value of Video Game Study at UR, Digital Media Studies Faculty, UR


10:15-11:00         INFORMAL LEARNING IN & AROUND VIDEO GAMES

                             Jayne C. Lammers, The Sims Metagame, Warner School of Education

                             Kristana Textor, MasterSwords, Pokemon Go, Warner School of Education

                             Yu Jung Han, Overwatch, Warner School of Education


11:00-12:00         GAMING APPLICATIONS AT UR

                             J. J. Christine Otto, This War of Mine and Don’t Starve, Undergraduate, UR

                             Byron Fong, Player-Encoders and Dark Souls, Visual & Cultural Studies Graduate student, UR

                             Josh Romphf, Kinect Mod, Digital Humanities Programmer, Digital Humanities Research, Data Services


12:00-12:30         Ted Pawlicki, Lecturer, Computer Science, UR

                             The Undergrad Software Development Ecosystem


12:30-1:00            Elouise Oyzon, Associate Professor, Interactive Games & Media, RIT

                              RIT Gaming and the future?


1:00-2:00              LUNCH BREAK


2:00-2:30              Mingjian Zhang, Fallout 4 Mod, Undergraduate, UR and Everett Kline, RIT

                              Working with RIT faculty David Simkins and UR faculty Michael Jarvis - UR/RIT collaboration


2:30-3:00              Satchi Davis, Bennett Samuels, Yan Ting Cheung, Matthew Pressman, undergraduates, RIT

                              Experiments in VR, Working with RIT faculty Ian Schreiber


3:00-4:00              VIRTUAL REALITY PANEL

                              David Mitten, Associate Professor, Orthopaedics, URMC

                              Elizabeth Goins, Charlotte Perkins Gilman’s Yellow Wallpaper VIVE,  Associate Professor Department of Performing Arts and Visual Culture, RIT

                              Mike Jarvis, Associate Professor of History & Director of Digital Media Studies Program, UR


4:00-6:00              VIRTUAL REALITY DEMONSTRATIONS

                              Projects from UR and RIT   

                              Rettner Hall, University of Rochester




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