Breaking Boundaries 3

BREAKING BOUNDARIES WITH VIDEO GAMES 3 – APRIL 18 &19, 2019

Neilly Series Lecture: Aubrey Anable

Hawkins-Carlson Room, Rush Rhees Library

April 18, 2019 6:00pm to 7:30pm

 

Aubrey Anable applies affect theory to game studies, arguing that video games let us “rehearse” feelings, states, and emotions that give new tones and textures to our everyday lives and interactions with digital devices. Rather than seeing video games as an escape from reality, Anable demonstrates how they have been intimately tied to our emotional landscape since digital computers emerged.

 

Her book, Playing with Feelings traces a compelling intellectual history and uses affect theory to rethink some core game studies debates. Aubrey Anable’s insights on casual, indie, and art games are particularly important at this historical moment in game studies.

 

The lecture is free and open to the public. Reserved parking is available in the Library Lot.

 

Sponsored by Andrew H. and Janet Dayton Neilly Endowments and the River Campus Libraries.

 

 

ALL DAY CONFERENCE APRIL 19, 2019

Humanities Center, Rush Rhees Library

 

Livestream the conference beginning at 10am https://rochester.zoom.us/s/176203027

 

Program

 

9:00am - 10:00am – Coffee and Play/Meet & Greet

The Lounge – a curated collection of video games from the Art Music Library (available all day)

 

10:00am – Lisa Feinstein and Andrew Borman, Strong National Museum of Play

Women in Games at the Strong National Museum of Play: Archiving and Inspiring

10:45am – Local Game Developers Panel

  • Noelle Brandmier | Workinman
  • Sam Cammarata | Aesthetician Labs
  • Roh Crasta | Funkitron
  • Kathryn DeFeo | Workinman
  • Tiffany McFarlane | Lonely Egg Studio

 

11:30am – Seth Wright, Beal Institute, Eastman School of Music

Music Design: The Future of Music for Games

Creating Music for independent video games

 

Lunch 12:15pm - 1:15pm – on your own

 

1:15pm Aubrey Anable

The Domestic Interface and Queer Time in Gone Home

     – Byron Fong

The Roving Game: Walking Simulators as Encounters through Slowness

 

2:00pm – Yu Jung Han, Warner School PhD student

Thesis on canon and story for TESOL and language learning in Overwatch.

 

2:30pm  UR STUDENTS (also presenting their game projects during the Arcade)

  • Tallis Polashenski (Student planner for The Strong’s Women in Games Exhibition)
  • Mariel Sackman
  • Jessica Wang
  • Alexis Ross

 

ARCADE – 3:00pm - 5:00pm

featuring Team Cheshire and Team clEAR

with special guests Second Avenue Learning

“Second Avenue Learning is an award-winning developer of custom educational software products, innovative simulations and serious games, bringing together best practices in learning design and technology development.”

 

RECEPTION during Arcade

 

 

 

Staff Login | Privacy Statement | Copyright & Fair Use

Copyright © 1998-2019 University of Rochester Libraries. All Rights Reserved.