Introduction
Extended reality’s unique ability to construct a spatial environment allows it to place the user in an infinite number of contexts. As part of my Karp Library Fellowship last semester, I conducted research into a specific aspect of this wide world of possibilities: how these environments affect and enhance storytelling. For the purposes of this research, “narrative contexts” refers to any kind of storytelling, be that news, story-based games, VR films, recreating memories to share with others, or the conveyance of any other kind of narrative. In my research, using extended reality (XR) to deliver narratives was found to have notable effects on immersion, cognition, and overall impact on the viewer when compared to other storytelling mediums.