Studio X teamed up with Rochester researchers for a study on how the brain processes light and sound.
Author: Matthew Cook
A dummy head on a stand with a microphone atop its head

Studio X, the University of Rochester’s hub for extended reality (XR), is equipped with a range of technology that empowers the entire University to experience, explore, and experiment with the world of XR. But it’s more than an immersive technology library.

As part of its mission, Studio X aims to foster a community of cross-disciplinary collaboration that drives innovative research. A recent project from the lab of Duje Tadin, a professor of brain and cognitive sciences, provides an excellent example of what that looks like.

Joining a Tadin-led team that includes faculty from electrical and computer engineering, history, and pediatrics, the XR hub is lending its virtual reality (VR) expertise to a study that explores how humans combine and process light and sound. With the help of Blair Tinker, a research specialist for Geographic Information Systems within Digital Scholarship at the River Campus Libraries, a Studio X team is turning visual and audio data into a VR replica of Kodak Hall at Eastman Theatre.

Emily Sherwood, director of Studio X and Digital Scholarship, says Tadin’s project is “a prime example” of how research that uses or examines XR requires broad support and a range of expertise.

So, how does Kodak Hall figure into the study? And what’s with the microphone mounted on the dummy head?

GET THE FULL STORY: “Sensory processing—in a virtual Kodak Hall.”

For more information about Studio X, contact Emily Sherwood at esherwood@library.rochester.edu.

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