Friday, April 22, 2022 12:00pm to 5:00pm
The River Campus Libraries will host a half-day event, featuring presentations about interactive media, including video games, augmented reality, and virtual reality, plus a video game arcade.
This is the fourth year of this annual conference, Breaking Boundaries with Video Games (BBVG), which focuses on the creation, play, study, and analysis of video games.
| Noon-1:00 | RIT Game Symphony Orchestra |
| 1:00-1:20 | Mark Watters, ESM – Music for Video Games and the Beal Institute for Film Music and Contemporary Media |
| 1:00-2:00 | (Voices of XR: Sylvia Xueni Pan, Virtual Humans in VR- running simultaneously in Studio X or Zoom in Hawkins-Carlson Arcade) |
| 1:20-1:45 | Jeremy Saucier and Andrew Borman, Strong National Museum of Play, Developing the ESL Digital Worlds Exhibits |
| 1:45-2:10 | Byron Fong, UR/VCS, Animating for Interactivity: The Walk Cycles of Prince of Persia (1989) and Ninja Gaiden (1988) |
| 2:10-2:30 | Chao Peng, RIT, Lunar Exploration: Past, VR Game (Zoom) |
| 2:30-2:50 | Meaghan Moody, UR/Studio X |
| 2:50-3:10 | Stephen Jacobs, RIT, The Original Mobile Games app |
| 3:10-3:30 | Liam O’Leary and Muhammed El-Sayed, UR/Studio X, Lost, VR Game |
| 3:30-3:50 | Nilson Carroll, Video Game artist and poet, Glitches in Video Games |
| 3:50-4:10 | Elizabeth Goins, RIT, Jet of Blood, VR Game |
| 4:00-5:00 | Meet the Multimodal Student Creators (Evans Lam Square), Video Presentations running 12-5pm, Kristana Textor's WRTG105 & DMST101 students. |