This post highlights projects created by students in the spring 2026 offering of CASC 164: Introduction to XR: Theory and Practice. Throughout the semester, students explored immersive storytelling, interactive design, and creative development using tools such as Unity and Blender.
These projects represent a range of interests, ideas, and first experiments in extended reality. To learn more about the course, its curriculum, and how students developed these skills, visit the CASC 164 course page.
Emmanuel Ahishakiye - Alpha XR Real Estate Tour
Alpha Real Estate Tour allows users to explore a real estate property in VR. Users can walk through each space and interact with key features such as lighting to get a better sense of the property before deciding whether to schedule an in-person visit.
The 3D model for the project is a real estate agent who acts as a guide throughout the virtual tour. The agent adds a more personal element to the experience.
Nate Evangelista - Camping!
Camping! is designed to teach players basic camping skills through interactive, hands-on simulations. Players can complete tasks such as securing a tent and starting a fire, with time limits and scoring that encourage them to practice and improve their performance.
The 3D model for the project is a bear that patrols the camping area, serving as a reminder for players to clean up after themselves while camping.
Raelen Green - Journey From the Wastelands
Journey From the Wastelands is set in a post-apocalyptic fantasy world where players use parkour to climb a volcano and uncover the cause of the world’s collapse. Along the way, players discover ancient tablets that reveal more about the world and its history while taking in the surrounding scenery.
The 3D model for the project is a large beetle NPC that follows the player throughout the journey. The beetle provides light in darker areas of the path while also serving as a companion during the experience.
David Loja - Out of Place
Out of Place is a VR survival experience set in a prehistoric world. Players must explore the environment while collecting enough food and water to survive, all while avoiding a velociraptor. If the player gathers enough supplies without being caught, they win.
The 3D model for the project is a velociraptor, which serves as the main threat to the player throughout the experience.
Mandy Lui - Before You Visit
Before You Visit is a cozy VR experience about leaving a busy city life behind to start a new life on a farm. Players can explore the surrounding forest and grasslands, complete tasks, and build up their farm by catching animals. The core challenge involves catching chickens while avoiding a bear in the surrounding area.
The 3D model for the project is a bear that acts as an obstacle while players explore and catch animals. If the player comes into contact with the bear, the game ends.
Dimuthu Perera - Circus Hunt
Circus Hunt is a VR experience where players explore a circus to find materials needed to create a potion. Players collect the required items and bring them to Caleb, who uses them to create the potion and cast a spell to bring his cat, Frumpkin, back.
The 3D model for the project is Caleb, the character who creates the potion and casts the final spell once the player has collected all of the required materials.
Gwen Prothero - Ancient Mesopotamia Archeology Exhibition
Ancient Mesopotamia Archeology Exhibition is an educational VR experience where players explore a desert and excavate artifacts from Ancient Mesopotamia. Through the excavation process, players can learn about Mesopotamian history and culture while gaining an introduction to archaeological practices in an interactive way.
The 3D model for the project is an ancient Sumerian cat artifact, which represents the types of objects players can discover while exploring and excavating the site.
Evan Schmidt - Brew
In Brew, players combine different ingredients in a cauldron to create potions and fulfill customer requests. Players can experiment with different ingredient combinations, learning through both successful and failed attempts as they discover new potion recipes.
The 3D model for the project is a potion master character with a fun, cartoony appearance. The character helps establish the whimsical style of the experience.
Katie Seo - Pizza Therapy
Pizza Therapy is a relaxing VR experience where players can create and customize pizzas in a virtual kitchen. With no time limits or other restrictions, players can take their time preparing pizzas as a way to unwind, explore, and enjoy a simple creative activity.
The 3D model for the project is a chef character who repeatedly rolls out dough. The chef is not interactive but serves as a comforting background presence to make the kitchen feel more welcoming.
Calvin Tongue - Jellybustin
Jellybustin is an action game where players fight enemies made of jelly while trying to maintain their combo and keep their attacks flowing smoothly. The experience is designed primarily for entertainment, with the physical gameplay also providing a bit of exercise.
The 3D model for the project is the Jelly Buster, the primary enemy in the game. It is a humanoid character made from translucent blue jelly.
Kolbe Viator - Combat Life Saving
Combat Life Saving is a training experience that teaches players basic combat lifesaving techniques, including safely moving an injured person, applying a tourniquet, and using a chest seal. Players then practice these skills in a simulated high-pressure environment, where they must treat an injured casualty within a limited amount of time.
The 3D model for the project is an injured soldier character created in a cartoony style. This visual approach helps make the experience more approachable for a general audience.
Emma Wang - Deep In My Mind
Deep In My Mind is an experience where players explore a peaceful forest environment and interact with environmental anomalies that need to be restored to a fixed state. Players use mindful activities such as deep breathing, observation, and yoga poses to help fix elements like clouds, trees, the river, and flowers.
The 3D model for the project is a flower with animations for both wilting and blooming. The animations allow the flower to visibly respond as the player restores it.
Nancy Zheng - Haunting Spirit
Haunting Spirit is a horror experience where players explore an abandoned temple and uncover what happened there through interactive storytelling and puzzle solving. Drawing from elements of Chinese folk horror, the experience combines a quiet, mysterious environment with an ominous atmosphere.
The 3D model for the project is a ghostly spirit depicted as a woman wearing a long, dark cloak. The character adds to the eerie atmosphere and represents the supernatural elements of the experience.