Anxiety Cues Found in the Brain Despite Safe Environment

Imagine you are in a meadow picking flowers. You know that some flowers are safe, while others have a bee inside that will sting you. How would you react to this environment and, more importantly, how would your brain react? This is the scene in a virtual-reality environment used by researchers to understand the impact anxiety has on the brain and how brain regions interact with one another to shape behavior.

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XR@UR

My Journey With Blender

 

3D modeling can seem like something for just the professionals with fancy equipment, expensive programs, and hours upon hours of time. What if I told you that you could do 3D modeling using Blender on your own laptop, for free, and create a starter project in under an hour? Blender is a free and open-source 3D computer graphics software tool set used for creating a wide variety of things. With the models you create in Blender, you could go on to create animated films, 3D printed models, computer games, and even things in virtual reality.

 

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XR@UR

Studio X Construction Updates

After being a concept in our minds for so long, Studio X’s physical space is finally beginning to come to life! Starting the week after graduation, construction started on the first floor of Carlson. Some of our staff had the opportunity to visit the space and see how the progress is coming along. We were amazed by how large the space felt after staring at the rendering provided by our architects, CannonDesign for over a year.

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XR@UR

Medieval and Early Modern Seals Under a New Light

Here in the Digitization Lab, we have been working on a collection of medieval and early modern manuscripts belonging to Rare Books, Special Collections, and Preservation at the River Campus Libraries. This collection is overseen by Anna Siebach-Larsen, director of the Rossell Hope Robbins Library. Many of the manuscripts have seals that validated the written text of the document.

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Digital Scholarship
digitization

Identifying What You See

One of the most interesting parts of working in digitization at a large institution is the opportunity to interact with a wide variety of materials from different eras. My day to day work typically sees me digitizing a fair amount of manuscripts and correspondence with some photographs and 3D objects interspersed.

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Digital Scholarship
digitization

The Humanities & XR: The Past, Present, and Future

Although many humanists have embraced technologies in their research, immersive technologies are largely new territory for humanities and humanistic social sciences faculty and students. The technology is expensive, has a steep learning curve, and often comes off as a novelty rather than a viable research tool. However, as we progress into the future, it is important to recognize the benefits that immersive technologies could offer these disciplines.

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XR@UR

Teaching Blender

For the past month, I’ve been working on an exciting project… a Blender workshop for Studio X, which took place on Wednesday, September 23rd, 2020! This came about as a collaborative effort between Studio X and Tinkerspace to create introductory programming on immersive technologies for the UR community.

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XR@UR
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