The River Campus Libraries (RCL) is pleased to announce a 7th round of Zero Cost Heroes (ZCH).
Psychologists have been studying Virtual Reality for over 3 decades, but the past five years have been prolific, producing over half of all experimental work on the topic. In addition, over the past five years, over 20 million VR headsets have been sold in the United States. In this talk, I discuss how research helps us understand what the medium is good for (and what it is not good for).
The lecture will focus on the genesis of Maya: The Birth of a Superhero and beyond. Basu will trace her background and evolving artistic journey. The artist will discuss what it means to be a creator and explore expanded, intersectional, interactive storytelling with a focus on ‘acts’ of change and resistance-based practices. The lecture will end with a Q&A session.
About Poulomi
In this talk I will summarize our work towards novel laser-based display architectures for AR glasses within Meta Reality Labs Research. While near-term AR glasses products with displays are likely to be based on LCoS and uLED panels, in the long run the properties of lasers, incl. their high directionality, spectral purity, very high brightness and full polarization can enable superior display performance.
We have developed and tested an augmented reality environment for teaching electric fields, magnetic fields, and electromagnetic waves. We will demo the experience, discuss design and implementation, and present results from pilot studies.
About Matt
Created by artist and scholar Christin Washington, 9Night and Good Mourning is an immersive media installation that utilizes Extended Reality to recreate the "Nine Night" Caribbean funerary tradition within a 3D digital model of a Guyanese home.
In human–computer interaction, we have traditionally focused on making computers more intuitive to humans. Interface metaphors such as windows and folders were introduced to make computational structures easier to understand. By contrast, representations of the user have remained minimal, typically a cursor, a command-line focus, or a selection highlight. In this talk, I want to explore, in the context of XR, what kinds of user representations are possible and in which scenarios they are appropriate.