Leanna Fowler


Hi everyone! I'm Leanna Fowler ('27), and I'm an XR Specialist majoring in Computer Science, minoring in Psychology. I am particularly interested in the intersection between data visualization and XR. In my free time, I enjoy watching sunsets, going on runs (when the weather is nice), watching game playthroughs, and watching people cook delicious food (in real life and online)

 

Voices of XR: Jeremy Bailenson

Keynote Speaker, 2026 XR Research Symposium

What we Know from 30 years of Psychological Experimentation in Virtual Reality

Psychologists have been studying Virtual Reality for over 3 decades, but the past five years have been prolific, producing over half of all experimental work on the topic. In addition, over the past five years, over 20 million VR headsets have been sold in the United States. In this talk, I discuss how research helps us understand what the medium is good for (and what it is not good for).

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Voices of XR Future

Voices of XR: Poulomi Basu

The lecture will focus on the genesis of Maya: The Birth of a Superhero and beyond. Basu will trace her background and evolving artistic journey. The artist will discuss what it means to be a creator and explore expanded, intersectional, interactive storytelling with a focus on ‘acts’ of change and resistance-based practices. The lecture will end with a Q&A session.

About Poulomi

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Voices of XR Future

Voices of XR: Daniel Greif

In this talk I will summarize our work towards novel laser-based display architectures for AR glasses within Meta Reality Labs Research. While near-term AR glasses products with displays are likely to be based on LCoS and uLED panels, in the long run the properties of lasers, incl. their high directionality, spectral purity, very high brightness and full polarization can enable superior display performance.

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Voices of XR Future

Voices of XR: Yukang Yan

In human–computer interaction, we have traditionally focused on making computers more intuitive to humans. Interface metaphors such as windows and folders were introduced to make computational structures easier to understand. By contrast, representations of the user have remained minimal, typically a cursor, a command-line focus, or a selection highlight. In this talk, I want to explore, in the context of XR, what kinds of user representations are possible and in which scenarios they are appropriate.

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Voices of XR
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