Voices of XR: Giles Spence Morrow
With the advent of very high-resolution three-dimensional models via photogrammetric techniques as a primary method of archaeological documentation, the construction of immersive, high-fidelity simulacra is imminently within reach. This talk considers how the scale at which the human body interacts with immersive digital models are especially important for understanding the affordances and ergonomics of past things and places.