Voices of XR: Giles Spence Morrow

With the advent of very high-resolution three-dimensional models via photogrammetric techniques as a primary method of archaeological documentation, the construction of immersive, high-fidelity simulacra is imminently within reach. This talk considers how the scale at which the human body interacts with immersive digital models are especially important for understanding the affordances and ergonomics of past things and places.

Popping Questions


Valentine cards represent love, affection, and friendship, but they can also tell us a great deal more. As part of River Campus Libraries’ “Pop-Up” exhibit and event for Valentine’s Day 2017, we displayed a small selection of valentine images from the Department of Rare Books, Special Collections, and Preservation (RBSCP), which is located on the second floor of Rush Rhees Library. 

Can VR Solve Cancer?

Even though I was originally skeptical of how engaging VR was, as I was hitting the virtual tether ball on the VR starter application “First Steps” for 5 minutes straight, I was entranced and fully enjoying myself. Even with the headset feeling a little too tight around my head, the controllers being tied a little too loosely around my wrists, and a little too much outside noise around me, I was immersed in a separate reality, momentarily overlooking my prior knowledge that none of what I was experiencing was real.

 

 

 

Simulations as Agents of Change: Applying VR to Police Training

Inside the Trolley Problem–a VR-based research study that immerses participants in one of moral philosophy’s most famous hypothetical scenarios–I stood in a control room, surrounded by a dark, dismal industrial landscape. Between that and the robotic computer commands, flashing emergency lights, and alarming signals that a train was coming, I found myself a little tense (even with the volume set so low I could barely hear anything over the ambient noise of Studio X).

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