Revolutionizing Sports: How VR is Breaking Barriers and Shaping a More Inclusive Future

There I was, sitting at the edge of a cliff, feeling every single heartbeat pounding in my chest. The noise of distant rumble of rails distinctively repeated in my ears, and before I could gather my thoughts and take another breath, I was sent underground. Wind was rushing through my face, the hair-raising experience of swinging down a roller coaster at headlong speed, and the stumble in my stomach started to horrify me.

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XR Kate Class Fall 2024

XR-Proliferation: Equity or Unfairness?

For most people, Extended Reality technology, also known as XR, is hailed as the next technological wave following the internet revolution in the late 20th century. Giants in the tech industry all over the world, like Meta and Apple are embracing this development, all hoping to lead humanity into a new era unlike any before. Public also has tremendous expectations on XR technology, hoping it brings more equity and happiness to the world. While technological advancement undoubtedly brings convenience to our lives, I think it is crucial to approach its impact critically.

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XR Kate Class Fall 2024

Virtual Reality Revolutionizes the Treatment of Mental Health Disorders

We should utilize VR to create more widespread mental health care because it produces a platform for radically transforming the treatment of psychological disorders, like PTSD, Social Anxiety Disorder, and phobias. This is made possible through the development of virtual reality exposure therapy(VRET), telehealth-based VRET, and sensory rooms. 

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XR Kate Class Fall 2024

The Consequentialist Utility of Virtual Reality: How do we know right from wrong?

How do we know if something is right or wrong? Is it as simple as a correlation to good or bad? Is this ethical differentiation innately recognized or a result of conditioning? While the matter of morality often has somewhat of a consensus, the borders to these questions remain undeclared.

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XR Kate Class Fall 2024

Could VR be the missing puzzle piece of sports development?

Introduction to Augmented reality in sports

As an athlete, you are always looking for a leg up. Whether that be through optimized nutrition, a well-balanced sleep schedule, performance specific strength and agility training, or intense practices, every single athlete is on the hunt. In a new age of advanced technologies swarming nearly every industry, the sports training industry seems to be falling behind. But, Virtual reality is slowly seeping into the world of youth sports and is proving to be the next key progression in sports training. 

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XR Kate Class Fall 2024

The Limits of VR

In his book, Reality+, David Chalmers uses virtual reality as a new way to conceptualize old philosophical questions such as “are virtual worlds real?” and “can we know whether or not we are living in a virtual world”, in an attempt to make sense of our current reality and determine how “real” it might actually be.

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XR Kate Class Fall 2024

Jelena Hristov


Jelena Hristov '27 XR Specialist majoring in Computer Science BS. In addition to her work at Studio X, Jelena is also doing research on the DeFake project at the Rochester Institute of technology as a User Experience researchers. She is especially interested in cybersecurity and privacy policies. In her free time she likes snorkeling, listening to music and watching horror movies.

Aadi Rajbhandary


Aadi Rajbhandary (‘26) is an XR Specialist majoring in Computer Science and Psychology. She is particularly interested in the intersection of XR and art, exploring how it can enhance the art viewing experience. In addition to her work at Studio X, Aadi is a member of the Gallery Curation Committee, collaborating with Hartnett Gallery. In her free time, she enjoys drawing, reading, and thrifting.

Aurum's Evolution

With this entry, I’m wrapping up my third summer in a row working at the library! All of them have been spent working primarily on Aurum VR, an interdisciplinary project between Studio X and the Robbins Library, where we use primary texts from the Robbins's collection to recreate an alchemical lab in virtual reality.

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Aurum
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